Tuesday, April 24, 2007

Trees! And a realization about the green screen



Been doing a bunch of production design types of things. One of them is trees! What I want is for them to look kinda like gnarled hands. When I get a chance, I'll upload my reference for this design -- I have a lacquer box with a twisty tree like one of the sketches I've uploaded here. It's really stylized, but pretty.

Anyway, I'm going for something a little bit creepy, that will make an interesting silhouette.

But what do you think? Should I build real models? Or try Maya?

It's funny though. I'm thinking about building tree models because I know how to model (in real life) -- I've been doing that longer than I've been computer modeling, and I feel rather comfortable with it. And I've been learning about keying using Shake, and I feel pretty good about keying (I say this now -- HA!).

But I'm with Nicolette on this. I don't actually know HOW to organize a shoot or use the green screen. And that's really kind of an important step. Is anyone going to be working with the green screen any time soon? Who happens to need an extra pair of hands and will be willing to yell at me until I figure out what's going on?

Or does anyone know how we could organize a workshop?

Whether or not I build my trees in Maya, I think knowing how to shoot footage on the greenscreen would be really useful.

Erm. So. Long post. Unnecessarily long. Boils down to:
TREES -- 3D or model?
And: Green screen: HOW? Help!

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